Thursday, February 28, 2013

Maps and Boardgames (Part 4 - Creating a simple game)

After several months since part 3 I've decided to pick up my experiments and make a simple game out of them. "Why?" you may ask. Well, mostly because a friend of mine challenged me to, as his company, IBT, is promoting a contest for their core technology: xRTML.  Also, I thought it could be a fun experiment.

xRTML is a technology which allows developers to easily add real-time features to their websites and applications. It works flawlessly and is freaking fast. Hence should be a perfect match for any multiplayer web-based game in real-time, like the one I'm showing here.

So, what's the idea?

I wanted to do something very simple. Basic rules, player opens the browser and immediately starts to play.


Tuesday, February 5, 2013

Displaying WebGL data on Google Maps

I haven't really payed too much attention to my blog lately. A mix of several projects have kept me occupied and without much time to write. Anyway, I've got some posts on the "pipeline" and I'll try to make up for the lost time :)

Recently I watched a video from the Google Maps Team (don't remember the link, sorry) were I was blown away by a demo using WebGL on top of a map. Basically it displayed thousands and thousands of points on a map without any performance hit whatsoever. I was very interested in exploring the demo and fortunately the Google lads were nice enough to create a simplified version of it inside the Google Maps Utility Library.

You can view this demo directly from the library repository here.

So, I'll begin by editing this example to show the same information set that I used in a previous blog-post, particularly one about using Canvas to display thousands of points in Bing Maps (link).

Basically it contains all the localities of mainland Portugal (about 140.000 points) and should be a nice test for this technology.

The canvas version fared itself quite nicely, but I expect the webgl to perform much better.