Saturday, November 16, 2013
UTFGrid in Bing Maps (Part 2 - Bing Maps Module)
On this post I'm adapting my previous UTFGrid code and packaging it into a very easy to use Bing Maps Module.
I'm going to show a couple of simple demos on how to use it.
Demo #1 - Basic (try it here)
Very simple demo. Click a country and an alert message will display its name. All this without any round-trip to the server.
Note: in all these demos there are only 4 zoom levels of UTFGrid tiles. Thus, if zooming paste the satellite images, nothing should happen when clicking/hovering the map.
Tuesday, October 29, 2013
UTFGrid in Bing Maps (Part 1 - Introduction)
UTFGrid is a technology that provides the ability to have client-side interaction over raster map-tiles. Everything is very well explained in this page (which includes a working example), but the idea is simply to have an accompanying JSON file for each map-tile containing meta-information about that image. This info is also very fast to handle in client-side.
For instance, assuming this raster tile which contains Great-Britain:
The accompanying UTFGrid file will have something that looks like an ASCII-Art representation of the image (albeit a little bit stretched):
!!!! !! !!!!!!!!!!!!!!!!!!!
!!! !!! !!!!!!!!!!!!!!!!!!!
! !!!!! !!!!!!!!!!!!!!!!!!!
!! !! !!!!!!!!!!!!!!!!!!!
## !! !!!!!!!!!!!!!!!!!!!
##### !!! ! !!!!!!!!!!!!!!!!!!!!
########!!!!! !!!!!!!!!!!!!!!!!!!!
#######!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!
#######!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!
######!!!!!!!!!! !!!!!!!!! !!!!!!!!!!!!
########!!!!!!!!!! !! !!!! !!!!!!!!!!!!!!
######!!!!!!!!!!!!! ! ! !!!!!!!!!!!!!!
####!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!
##!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
# # ####!!!!!#!!!!!!!!! $$ !!!!!!!!!!!!!!!!!!
##############!!!###!!!!!!! $$$ !!!!!!!!!!!!!!!!!!
###############!!####!!!! $$$ !!!!!!!!!!!!!!!!!!
########################! $$ !!!!!!!!!!!!!!!!!!
###################### # !!!!!!!!!!!!!!!!!
##################### !!!!!!!!!!!!!!!!!
##################### !!!!!!!!!!!!!!!!!
####################### !!!!!!!!!!!!!!!!!
######################## !!!!!!!!!!!!!!!!!!
######################## !! !!!!!!!!!!!!!!!!!!
###################### !!!!!!!!!!!!!!!!!!!!!!!!!!!
### ################# !!!!!!!!!!!!!!!!!!!!!!!!!!
## ################### !!!!!!!!!!!!!!!!!!!!!!!!!
##################### !!!!!!!!!!!!!!!!!!!!!!!!!
#################### !!!!!!!!!!!!!!!!!!!!!!!!!!!
#################### !! !!!!!!!!!!!!!!!!!!!!!!!!
##################### !!!!!!!!!!!!!!!!!!!!!!!
###################### !!!!!!!!!!!!!!!!!!!!!!!
##################### !!!!!!!!!!!!!!!!!!!!!!!
##################### !!!!!!!!!!!!!!!!!!!!!!!
######################## !!!!!!!!!!!!!!!!!!!!!!!!
###################### !!!!!!!!!!!!!!!!!!!!!!!!!!!
################ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
################ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
############## !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
########### !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
########## !! !!!!!!!!!!!!!!!!!!!!!!!!
##### !!!! !!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!
!! !!!!!!!!!!!!!!!!!
! !!!!!!!!!!!!!!!!!!!!!!!!
! !!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!! !!!!! !!
!!!!!!!!!! !
!!!!!!!!!!
!!!!! !!!
!!!!!
! !!
! !
% && &&
&&&&
%% &&&&&
&&&&&&&&&
'' &&&&&&&&&
' &&&&&&&&&
&&&&&&&&&
The file also contains a dictionary which maps these characters to the items they represent. Thus, in this particular case the following mappings exist:- ! maps to United Kingdom
- # to the Republic of Ireland.
- $ to Isle of Man
- % to Guernsey (I actually have a colleague that lives there)
- ' to Jersey
- & to France
Unfortunately there's no support for UTFGrid in Bing Maps, hence the reason for me writing this particular blog post.
Wednesday, October 16, 2013
Dynamically creating hexagons from real-world data (Part 3 - Data-Services)
In this iteration of my experiment I've add a services layer that is able to fetch real world-info in GeoJSON format, instead of having it hard-coded as on the previous post.
Also, I've added a small degree of interaction on the hexagon board creation, as the user is now able to choose where the board will be created. Nothing too fancy though.
As a finishing touch I've also improved the overall appearance of the hexagons. The following image shows the end-result.
Saturday, August 10, 2013
Dynamically creating hexagons from real-word data (Part 2 - Railroads and Forests)
In this post I'm going to add two new concepts to the hexagon representation: railroads and forests. Also, instead of having the data hardcoded, I'm going to load it from GeoJSON files. Eventually I'll change this behavior to have the data being served by a service, but for now static files will do.
Let me use another image of the wargame Memoir'44 as an example of what I'm trying to achieve, which includes railroads and forests.
Obviously I'm not targeting (for now) this degree of presentation. I just want to detect the underlying objects and represent them differently.
Sunday, July 28, 2013
Dynamically creating hexagons from real-word data (Part 1 - Roads)
As I mentioned in one of my previous posts I have some cool ideas that I would really like to try out. One of them involves creating hex-based battlegrounds dynamically around the world.
So, one would pick a region and that particular area would be overlaid with hexagons that represent real world-data like rivers, roads, forests, mountains, etc. All of this on top of Bing Maps.
It's not very easy to explain my goal so let me use the boardgame Memoir'44 as an example. Here's an actual map from that game.
Now suppose all of this was generated dynamically based on a real map, which would contain a road and some forests.
This is not an easy task and I'll break this into pieces (pun intended). On this first post I'll just address road creation.
Saturday, July 13, 2013
Bing Maps Module: InfoboxAutoPan
I've just created a very, very simple Bing Maps module. I'll jump ahead to the demo before any explanation.
Demo: http://psousa.net/demos/bingmaps/infoBoxAutoPanModule/simpleExample.html
Basically there are two maps, both with a pushpin near the edge and a click handler to display an infobox.
After clicking the pushpins this is the end-result:
Demo: http://psousa.net/demos/bingmaps/infoBoxAutoPanModule/simpleExample.html
Basically there are two maps, both with a pushpin near the edge and a click handler to display an infobox.
After clicking the pushpins this is the end-result:
Thursday, July 11, 2013
Converting from Leaflet to Bing Maps
A few months ago I developed a map-based game for a contest. It was a simple multiplayer wargame on which 4 players could try to conquer Europe using a bunch of different units.
For the mapping API I had to decide between Bing Maps and Leaflet. At the time, as I expected to have to use Canvas to draw the hexagons (which Leaflet supports with canvas tile-layers) I chose Leaflet.
I've now decided to pick-up this game and evolve it into something more "tangible". Thus, and although Leaflet has nothing wrong by itself, it's "just" a map api. I need something more complete and so I've decided to port the game to Bing Maps. Afterwards I'll improve it with some really cool ideas that I have. This blog post should be more or less a catalog of the changes I had to make to convert this game from Leaflet to Bing Maps.
For the mapping API I had to decide between Bing Maps and Leaflet. At the time, as I expected to have to use Canvas to draw the hexagons (which Leaflet supports with canvas tile-layers) I chose Leaflet.
I've now decided to pick-up this game and evolve it into something more "tangible". Thus, and although Leaflet has nothing wrong by itself, it's "just" a map api. I need something more complete and so I've decided to port the game to Bing Maps. Afterwards I'll improve it with some really cool ideas that I have. This blog post should be more or less a catalog of the changes I had to make to convert this game from Leaflet to Bing Maps.
Monday, April 1, 2013
Creating a Bing Maps Canvas TileLayer (Part 2 - Bing Maps Module)
In my previous post I've developed a working Canvas TileLayer for Bing Maps. Since then I've enhanced that code and packaged it inside a working Bing Maps Module, adding some new features in the process.
This post is going to be very "demo driven", and I'll show how to use the module with all of its variants. All the demos in this post are included with the module package.
Note: If you want to read a little bit more about Bing Maps Modules you should check http://bingmapsv7modules.codeplex.com, which also includes a catalog for several modules out there.
Update 20/04/2013
This module has been added to the bingmapsv7modules project: https://bingmapsv7modules.codeplex.com/wikipage?title=Canvas Tile Layer Module
Thursday, March 28, 2013
Creating a Bing Maps Canvas TileLayer (Part 1 - Introduction)
I've already done some experiments with Canvas on Bing Maps. You can check the blog post here and the end-result here.
The approach that I've shown in that post uses a single canvas on top of the map and updates it every time the map view changes. This allows for some really funky results, but it's a tad intensive on the CPU and sometimes that just goes to waste if there's no change on the data or its representation.
What I would like is the ability to do something like I've done previously with Leaflet: creating a client-side canvas tile layer. Thus, the tiles would be created dynamically and Bing Maps would treat them as regular images, leveraging all its goodness regarding panning, zooming and such.
Sunday, March 10, 2013
Cocos2d-html5 (Part 1 - Introduction)
Hi there,
In this series of posts I'm going to show how to use the html5 version of the popular cocos2d framework, called "cocos2d-html5".
I'll use version 2.1.1, which has now feature parity between most variants, namely: cocos2d, cocos2d-x and cocos2d-html5. In this particular post I'm just going to setup everything in Windows 8 and prepare the placeholder for future posts.
In this series of posts I'm going to show how to use the html5 version of the popular cocos2d framework, called "cocos2d-html5".
I'll use version 2.1.1, which has now feature parity between most variants, namely: cocos2d, cocos2d-x and cocos2d-html5. In this particular post I'm just going to setup everything in Windows 8 and prepare the placeholder for future posts.
Thursday, February 28, 2013
Maps and Boardgames (Part 4 - Creating a simple game)
Part 1 - Introduction
Part 2 - Using server tiles
Part 3 - Client side drawing
Part 4 - Creating a simple game
Part 2 - Using server tiles
Part 3 - Client side drawing
Part 4 - Creating a simple game
After several months since part 3 I've decided to pick up my experiments and make a simple game out of them. "Why?" you may ask. Well, mostly because a friend of mine challenged me to, as his company, IBT, is promoting a contest for their core technology: xRTML. Also, I thought it could be a fun experiment.
xRTML is a technology which allows developers to easily add real-time features to their websites and applications. It works flawlessly and is freaking fast. Hence should be a perfect match for any multiplayer web-based game in real-time, like the one I'm showing here.
So, what's the idea?
I wanted to do something very simple. Basic rules, player opens the browser and immediately starts to play.
URL: http://psousa.net/games/xrtml
Tuesday, February 5, 2013
Displaying WebGL data on Google Maps
Off-topic:
I haven't really payed too much attention to my blog lately. A mix of several projects have kept me occupied and without much time to write. Anyway, I've got some posts on the "pipeline" and I'll try to make up for the lost time :)
On-topic:
Recently I watched a video from the Google Maps Team (don't remember the link, sorry) were I was blown away by a demo using WebGL on top of a map. Basically it displayed thousands and thousands of points on a map without any performance hit whatsoever. I was very interested in exploring the demo and fortunately the Google lads were nice enough to create a simplified version of it inside the Google Maps Utility Library.
I haven't really payed too much attention to my blog lately. A mix of several projects have kept me occupied and without much time to write. Anyway, I've got some posts on the "pipeline" and I'll try to make up for the lost time :)
On-topic:
Recently I watched a video from the Google Maps Team (don't remember the link, sorry) were I was blown away by a demo using WebGL on top of a map. Basically it displayed thousands and thousands of points on a map without any performance hit whatsoever. I was very interested in exploring the demo and fortunately the Google lads were nice enough to create a simplified version of it inside the Google Maps Utility Library.
You can view this demo directly from the library repository here.
So, I'll begin by editing this example to show the same information set that I used in a previous blog-post, particularly one about using Canvas to display thousands of points in Bing Maps (link).
Basically it contains all the localities of mainland Portugal (about 140.000 points) and should be a nice test for this technology.
The canvas version fared itself quite nicely, but I expect the webgl to perform much better.
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