Part 1 - Introduction
Part 2 - Using server tiles
Part 3 - Client side drawing
Part 4 - Creating a simple game
Part 2 - Using server tiles
Part 3 - Client side drawing
Part 4 - Creating a simple game
After several months since part 3 I've decided to pick up my experiments and make a simple game out of them. "Why?" you may ask. Well, mostly because a friend of mine challenged me to, as his company, IBT, is promoting a contest for their core technology: xRTML. Also, I thought it could be a fun experiment.
xRTML is a technology which allows developers to easily add real-time features to their websites and applications. It works flawlessly and is freaking fast. Hence should be a perfect match for any multiplayer web-based game in real-time, like the one I'm showing here.
So, what's the idea?
I wanted to do something very simple. Basic rules, player opens the browser and immediately starts to play.
URL: http://psousa.net/games/xrtml