On this post I'm going to pick-up what I've described on my previous two posts and creating a demo of Mapbox Vector Tiles integrated with Mapbox GL.
I'll be more or less recreating what I did on this experiment: http://psousa.net/demos/maps-and-boardgames-part-2/demo3.html
That old experiment used:
- TileMill to create the raster tiles
- UTFGrid tiles to provide meta-information on the hexagons
- Leaflet as the mapping technology
- Tipecanoe to generate the vector tiles (from geojson sources)
- Mapbox GL JS as the mapping technology
With that said, I'm actually going to start with the end-result, followed by the break-down on how it's built.
I didn't try to replicate the experience at 100%, but it's close enough.
Live demo at: http://psousa.net/demos/vector/part3/
How this was done: